WHERE ONCE THERE WAS FESTERING ANGER, NOW THERE IS ONLY PEACE! THE ENCLAVE then took all of South America. THE ENCLAVE invaded Europe once again, pushing through Iceland into Scandinavia. KHAN then expended sufficient resources to purchase a red star, and becoming adept at RECON in the process. To the victor went the spoils of 4 gold coins worth of resources. Blue slot 1 (evolvable): When attacking the Bringer of Nuclear Fires troops, you may re-roll 1s on all attack dice until they are no longer 1s. (The Bourne Legacy) Crank (Crank) The Formula (Heroes) NZT-48 (Limitless franchise) Nightshade (Luke Cage) . Remove the 1, 2 or 3 attacking troops and the 1, or 2 defending troops in the battle. Let's take a look at what superpowers the X-Men characters have, and if it's possible for genetic mutations to have caused them. Then, BALKANIA forces fought their way north to Boomtown, Kamchatka. KHAN retook Argentina from the entrenched resistance, but would soon learn that they did not devote sufficient troops to the endeavor. The rioters succeeded in overpowering MECHANIKER forces in Fuckyouville, reducing their headquarters there to ruins. Do the mutants evolve OFFENSIVELY or DEFENSIVELY? The ENCLAVE OF THE BEAR selected second placement, first turn, 0 starting coins and 8 starting troops. Objective: Conquer all the territories in one continent this turn. The MUTANTS decided to sit tight in Batman, shoring up their borders. The SAHARAN REPUBLIC then devoted their troops to whittling down BALKANIAN forces in Southeast Asia. Place 2 troops in every HQ you control. KHANs next move was to gather resources and shore up Scharff Americas northern border. The SAHARAN REPUBLIC then conquered Western Europe for resources, but then immediately pulled back. KHAN was poised to set up a beachhead for further expansion into Africa, but the insufficient ammo reserves in North Africa made it an unsuitable place from which to mount an invasion, so after their victory, KHAN pulled back most of their troops to their bunker in Brazil: they had already carted off the resources they needed. If successful, this would allow MECHANIKER forces to sweep through Scharff America (taking the KHAN HQ as they went) down into South Africa (where the SAHARAN REPUBLIC base was ripe for the taking). Matthew Malloy. THE ENCLAVE conquered Irkutsk, making that their new seat of power in Asia. And as a side effect of their headlong rush into Batman, THE ENCLAVE was in a position to reap those benefits. Then the MUTANTS made a play to be AGENTS OF CHAOS, but several human factions secure hold on continents rendered their efforts moot. Risk Legacy represents what is if not a new, at least a rare concept to boardgaming: campaigning.At its core, the game, particularly at first, plays much like regular Risk with a few changes.Players control countries or regions on a map of the world, and through simple combat (with players rolling dice to determine who loses units in each battle) they try to eliminate all opponents from the . ENCLAVE OF THE BEAR set up shop in Alberta. Having underestimated the strength of KHANs bunker-entrenched forces in Alaska, BALKANIA elected not to attack North America as had previously been discussed, earning them the ire of the Mutant mercenaries current masters, the SAHARAN REPUBLIC. Keep this card in the game box. And BALKANIA established the minor city of New Rlyeh in Eastern Australia, where, gods-willing, their new patron god Cthulhu may yet rise. The SAHARAN REPUBLIC then marhsaled what troops it could to mount an attack on MECHANIKERs base in Scandinavia: they feared that plundering KHANs resources would make MECHANIKER a shoo-in to take the entire engagement, and resolved to eliminate as much of MECHANIKERs dwindling infrastructure as they could. So as long as the attacker is rolling 3 dice, the fortification will break down a bit. (Spoilers) Ask Question Asked 6 years, 3 months ago. Special cards. And the SAHARAN REPUBLIC similarly enriched the resources in East Africa. The SAHARAN REPUBLIC conquered all of Africa. If you control this territory at the end of your turn, you add one troop to it.. IMPERIAL BALKANIA selected third placement, 5th turn, 0 starting coins and 10 starting troops. Each faction with an empty brown slot will get on Missile power, although not at the same time. His uncharacteristically aggressive tactics were designed to provoke one of his neighbors into eliminating KHAN INDUSTRIES from the engagement completely. IMPERIAL BALKANIA enriched the resources in Yakutsk. KHAN discovered a treasure trove of untapped resources in Venezuela, increasing its value. KHAN then intentionally spread his remaining forces as thin as he could. BALKANIA didnt have enough forward troops to wipe out KHAN in this skirmish, but Grand Moff Scharff believed that ceding Greendale to BALKANIA would ensure that another opportunistic faction would imminently finish the job. They were poised to reap the benefits of an influx in resources to New Guinea, but this delivery was contingent on control of Winterfell not changing hands beforehand. Place the stickers from the Evolution cards onto the rulebook in the matching boxes. Not to be left out, BALKANIA launched a missile of their own at KHANs defense forces in Scandinavia, figuring every troop MECHANIKER lost would make wiping out KHAN that much more difficult, and having to retake their HQ in Scandinavia would force them to split their focus. DIE MECHANIKER selected fourth placement, fifth turn, 2 starting coins and 8 starting troops. True to form, the SAHARAN REPUBLIC built their HQ in South Africa.And the ever-roving DIE MECHANIKER built a base in Ontario. GREETINGS FROM THE HALLS OF PHILOSOPHER-KING REHA OF DIE MECHANIKER! After BALKANIAs second move, entrenched resistance reared its ugly head in minor cites across the globe, with devastating effects. Moving into it, moving out of it etc. Once again, they pulled back to their Brazillian bunker. DISCARD this card. NEW FACTION: Mutants Private Mission: Controlling all bio-hazard territories and the fallout territory earn you 1 red star. Seeing that IMPERIAL BALKANIA was low on starting troops, and that not pre-emptively attacking BALKANIA had cost him dearly in the previous engagement, Philosopher King Reha of DIE MECHANIKER rushed BALKANIAN-held Australia. Private Mission: Controlling all bio-hazard territories and the fallout territory earn you 1 red star. Even if you go back to attacking B, the power is gone. The prisoner then produced a world map that bore little resemblance to the world we know today. KHAN INDUSTRIES set up shop in Venezuela. BALKANIA holed up in their traditional seat of power, Innsmouth, Indonesia. 7.1.1 Mutants with this ability: 7.2 Razor Sharp Teeth 7.3 Spike Projectiles 7.4 Bone Growth 7.5 Quill Protrusion 7.5.1 Mutants with this ability: 8 Contact Based Powers 8.1 Phasing 8.1.1 Chronoskimming 8.1.2 Mutants with this ability: 8.2 Life Force Absorption 8.2.1 Mutants with this ability: 8.3 Power Mimicry 8.3.1 Mutants with this ability: The nuclear disaster on their North American border left THE ENCLAVE in dire straits. Innsmouth, our nations capital and largest port of call, takes its name from a town of Dagon-worshippers in present-day New England, and the city New Rlyeh in Eastern Australia is an homage to the sunken City of Rlyeh, where dead Cthlhu waits dreaming. This page contains answers to questions commonly asked in the Risk Legacy forums. Before THE ENCLAVEs next move, KHAN INDUSTRIES built a defensive bunker in Brazil to shore up their African border. Expending his resources to recruit more troops would make it that much more difficult for an enemy to wipe his faction out, and without any spoils to show for it, MECHANIKER would lose any incentive it had to commit troops to the endeavor. An uncharacteristic move for KHANs Grand Moff, his motivations would not be made clear until later in the engagement. In this package are blue comeback powers that are to be used on a faction the next time it is knocked out or eliminated from a game. Most mutants are born with a latent X-gene, one that triggers at the onset of puberty. All players roll to see who picks first. THE ENCLAVE enriched the resources in Northern Europe. THE ENCLAVE elected to enrich the resources in Scandinavia, making it the first territory to be worth 4 gold coins. Once DIE MECHANIKER began their fateful trek to South Africa, BALKANIA launched its one remaining nuke to stymie their progress. The SAHARAN REPUBLIC took advantage of this swift victory by renaming their homeland of Africa: henceforth it would be referred to only as Batman. Having the legacy system take a game I hated (Risk) to an enjoyable experience, I am super stoked to try out Pandemic Legacy next! Power Profiles. MECHANIKER in turn made Wordtown, Russia a more valuable commodity. Starting clockwise from the high roller, each player chooses, In a 4-player game, the draft order would be Player 1, Player 2, Player 3, Player 4, Player 4, Player 3, Player 2, Player 1, repeating this sequence until each player has, RISK LEGACY AFTER ACTION REPORT #008: VIVA LAREVOLUCION, RISK LEGACY AFTER ACTION REPORT #007: NUCLEARWINTERFELL, RISK LEGACY AFTER ACTION REPORT #006: DIE MECHANIKER STRIKESBACK, RISK LEGACY AFTER ACTION REPORT #005: THE WORLD BROUGHT TOBEAR, RISK LEGACY AFTER ACTION REPORT #004: MUTUALLY ASSUREDANNIHILATION, Correspondence Between Nations Subsequent to ThirdEngagement, RISK LEGACY AFTER ACTION REPORT #003: KHANSGAMBIT, RISK LEGACY AFTER ACTION REPORT #002: DIE MECHANIKER JUST WANTS TO WATCH THE WORLDBURN. The ultimate destiny of our great nation of Imperial Balkania became incontrovertibly clear some years ago, when then Chancellor Furey became acquainted with one Alfred Perseus Pickman, who had inherited a collection of rare books, artefacts and records once belonging to the Nathaniel Derby Pickman Foundation of Boston, Massachusetts. Note: The fallout territory can no longer be marked, scarred, or modified in any way. IMPERIAL BALKANIA established a headquarters in Innsmouth, Indonesia. Objective: Control 7+ islands (territories only connected to other territories by sea-line). This was done both to excavate important Lovecraftian artifacts in Central America, and to exact revenge on KHAN INDUSTRIES for their betrayal in the last major engagement. The player can draw any other eligible card. If youre hoping to avoid spoilers, I would skip this post and all subsequent ones, as the new game elements added by these packets will be discussed openly. IMPERIAL BALKANIA abandoned its homeland of Australia for the time being, establishing a foothold in the Western U.S. Mutants are unaffected by the fallout territory rules, and should treat it like a bio-hazard territory. Those classifications are called, among other names, "Biomutative Classification" (which include both a level of power and the type of power). The Saharan Empire invaded Ural, plundered resources and pulled back to Wordtown. Once both Mutants Evolve cards have been scratched, scratch off the box on the mutant faction card that matches the code to reveal the mutants evolved power. Such a swift and crushing all-out defeat would surely cause the BALKANIAN forces waiting in the wings to come back with renewed vigor in this and subsequent engagements. With two bases up for grabs in Asia and Australia respectively, and a line of exactly 9 enemy territories to conquer in those same continents, they could potentially complete the world mission and take two bases in the process. Stealthy: You may place some or all of your recruited troops into one unmarked, unoccupied territory. Gifted since birth and manifesting during puberty, mutant powers are both a curse and a blessing. Fallout Territory: Whenever a faction expands into, or conquers, the fallout territory, it immediately loses half its troops (round up). Rightfully terrified of BALKANIAs Australian stronghold, DIE MECHANIKER, the ENCLAVE OF THE BEAR and the SAHARAN REPUBLIC joined forces to help THE ENCLAVE achieve this difficult mission: the prospect of making another inroad into the otherwise isolated Australia was too good to pass up. You might have to waste a maneuver to bring those troops to the front lines, but you will earn more troops with the first power. This marked the first time that a world power was completely eliminated from an engagement, and the war immediately progressed: War is hell. Those territories are now connected. They are: "after all nine minor cities have been founded", "a player signs the board twice", "a player has been eliminated", "three missiles are fired on the same turn", "Do Not Open. Additionally, 3 NEW SCARS were thrown into the mix: Mercenaries. The MUTANTS continued to fortify their position in Batman. These are in addition to any tokens received by the player. Please tell your envoy that they will be discussing all proposals directly with [Commando Group Beta-3, Insurrection Services], who is our most trusted representative in these matters. At its core, the game, particularly at first, plays much like regular Risk with a few changes. THE REPUBLIC got as far as conquering the base in China, but even after maneuvering all of their available troops to support this course of action, their ranks proved too thin to achieve their ends. THE REPUBLIC retook Eastern US, and since BALKANIAs Boomtown troops had abandoned North Americas Asian border, THE REPUBLIC felt comfortable maneuvering their Alaskan troops to fortify their position in the US. This section describes a simple approach to developing a better understanding of the extent of the risk posed by your existing legacy systems to your enterprise. Humanity has come together to exploit a new source of clean energy in order to colonize Mars. Not to be outdone, the warlike ENCLAVE implemented a scorched earth policy, launching two nukes at Winterfell in retaliation in the same battle. RISK: Legacy Port City Expansion Pack This expansion pack is designed to help further evolve your world beyond the original limits of the game. BALKANIA then seized the opportunity to turn the tables on their would-be attackers, attacking DIE MECHANIKER and wiping them off the map. Launching a dual-pronged assault from Wordtown, Russia and Western Europe, THE ENCLAVE proceeded to conquer MECHANIKERs poorly defended base in China, and the SAHARAN REPUBLICs HQ in South Africa, winning them the engagement. A campaign journal for Risk Legacy with the boys from the youth group. It is not intended to be a substitute for the official Risk Legacy rules, so if you have a rules question, you should consult the official rules (see the Section 1 intro for links) before coming here. Mutants are drafted like any other faction, but have a unique way of evolving (through) their event cards. Add in the 4 cards if there are four players and the 4 and 5 cards if there are five players. All but wiped out, the vestiges of DIE MECHANIKER rallied a small force in Central Africa, where they began the uphill battle of trying to take the continent with notably reduced forces. Well-armed: Add 1 to all of your attack dice when attacking an HQ. Finally, take the event cards and shuffle them into (or create) the event deck). Immediately open the World Capital envelope. By now, it appeared, the remnants of DIE MECHANIKER realized that this engagement was all but lost to them. Instead, they conquered China for its resources and fell back once again. Dice rolled for combat in that territory cant be modified for the rest of the turn. She is an Omega level mutant telepath and her powers rival those of even Charles Xavier. They opted to merely conquer Southeast Asia and fall back to China, just to plunder resources. Being immortal, they now have time to branch out. WE WERE AS CHILDREN: LOST AND SCARED AND FRUSTRATED. Place the 2 sea-line start stickers onto 2 different territories that have borders touching an ocean. Plicomir.ml Piezo electric shoes. Much like many mutants, the most powerful of Emma Frost's abilities are telepathic in nature. Some mutants are lucky and get a set of wings or hypnotic beauty. Ricoh mp c2503h toner. Place the sticker from the Evolution card onto the rulebook in the matching box. The ability to enhance oneself and/or others via accelerated evolution. KHAN then invaded Central America from Venezuela. Risk legacy mutants evolve powers. THE REPUBLIC then took all of North America. Rather than attempt to retake Europe from the KHAN invaders, MECHANIKER instead invaded Greenland, taking control of the city of Winterfell. The two arranged for MECHANIKER to fall back to Australia, and thats exactly what they did. At this juncture, Philosopher King Reha did the only thing he could do, conquer Central America. BALKANIA then continued to follow its standard playbook, expanding into Asia four territories at a time. Posted on 2022-07-17 22:19:47 2022-07-17 22:46:05; Thats when they find a way to rebuild. BALKANIAs next order of business was to retake New Rlyeh from the dissenters. KHAN eagerly established the major city of The Sprawl in Venezuela; had someone else been given the opportunity to place a mark or a city in Venezuela, KHAN would have been left with no valid starting territories in its Scharff American homeland. The mutant player chooses and scratches off his choice. These cards are drafted by players before each game to determine each players starting troops, starting coin cards, turn order, All players roll to see who picks first. Place and name the World Capital in the territory of the card you would have claimed (replacing any mark already in the city slot). In commemoration of the occasion, DIE MECHANIKER founded the Major City Fuckyouville in Southern Europe. Finally, we found the characters to be one dimensional, and the dialogue poorly written (Publishing and Editing services division Archive). The latest edition of the game is streamlined and updated, so it's faster and more fun. In a communique with the commander of DIE MECHANIKER, one of the rulers of the SAHARAN REPUBLIC is alleged to have said: Its gonna be your Scandigravia. His quip was met with more amusement than even he anticipated. Forced to reevaluate their strategy now that completing the Explore the World mission was no longer an option, the SAHARAN REPUBLIC turned their aggressions to KHAN INDUSTRIES in their neighboring Scharff America. Here are the 15 Most Practical X-Men Powers. Objective: Be eligible to draw a territory card worth 4+ resources. The SAHARAN REPUBLIC placed an HQ in Alberta. THE ENCLAVE took advantage of their newfound stealth to surreptitiously march their three newest regiments into Yakutsk. In actual fact, our great Emperor Furey (second of his name) established the seat of his empire in present-day Australia due in large part to its proximity to the most recent sighting of the lost City of Rlyeh, reported by a Norwegian fishing boat after an earthquake in 1925. As the only faction to have emerged victories from two major engagements thus far, IMPERIAL BALKANIA was the faction to beat. Risk Legacy: Advanced (Contains Spoilers for Everything.) :Even if you have 30 troops in a territory the max that can participate is 3. WE UNDERSTAND. After their third move, entrenched resistances in Scharff America spearheaded a second uprising, knocking KHAN forces out of Oz, Peru and Squidtown, Argentina. BALKANIA expended the considerable resources it had amassed to recruit 17 battalions of troops in one of the Australian territories that had not fallen to THE REPUBLICs invasion. But MECHANIKER carried the day, claiming its first victory. For holding on, BALKANIA enriched the resources of Southeast Asia. BALKANIA then conquered all of Australia, claiming DIE MECHANIKERs base for their own, suffering only minor casualties. ref The mutant player chooses and scratches off his choice. KHAN INDUSTRIES enriched the resources in Oz, Peru. THE ENCLAVE then pushed further into North America, taking City College from KHAN and sending troops as far as the Alaskan bunker. Fly into battle as you and your friends take on the roles of super-powered heroes in a world of villainous evil! {{limitCount(numprevitems_calculated,commentParams.showcount)}}, Thank you for helping us moderate the site. BALKANIA then conquered Wordtown, Russia, and maneuvered troops from Boomtown to defend it. Reeling from the loss of their HQ, MECHANIKER conquered Western Europe, just to amass resources. Thank you for your prompt attention in these matters. So BALKANIA formulated a new plan, its sizable force in Wordtown heading south, tearing all the way to South Africa where they conquered KHANs headquarters. It was at this point that KHANs Grand Moff finally put his cards on the table. Ariel tells the alien that Sparkle Ponies is a videogame designed for tweens. DIE MECHANIKER enriched the resources in Mongolia. Whomever has the largest population may either fortify one of his cities (if there are still fortification marks left) OR may select up to two cities he controls. The MUTANTS then liberated Greendale from the rebels, resecuring their hold on Batman. With few options, THE ENCLAVE enriched the resources of Yakutsk. Mutants & Masterminds, the World's Greatest Superhero roleplaying game, is back and better than ever! Imagine Risk: taking over countries, conquering players with your armies, ruling the world.. . And the SAHARAN REPUBLIC selected fifth placement, second turn, 1 starting coin and 10 starting troops. DIE MECHANIKERs first move was to conquer all of Australia. The official rules (in PDF) can be downloaded here: MECHANIKER now found itself in a difficult position. Snapshot of The Other Side End of Game 6, 6/17/12. They will go into (or create) the event deck for the next game.. Play goes in order of the turn order cards (you may wish to change seats so that play moves clockwise).. With the current largest population, BALKANIA elected to place 3 additional regiments in Innsmouth, Indonesia. As expected, this defeat taught THE ENCLAVE troops the benefit of being STEALTHY. In the Risk Legacy strategy board game, every game that's played will change every future game. Ultimately, however, the battle did not go their way, and they abandoned the attack to fortify their remaining troops to Wordtown. Whomever has the largest population EITHER receives 3 troops that can be placed into one or more city territories he controls OR he may choose a new mission from the mission deck to replace the current one (discard the current mission and reshuffle the mission deck). MISSION: Conquer 4 cities [enter details later]. THE REPUBLIC reclaimed Iceland from the skeleton crew DIE MECHANIKER had left behind there. Communications and Reply Services Division, Grand Moff Scharff, Director of Khan Industries (aka The Mountain), Chieftess Jennicide and her Consort, Enclave of the Bear, Lord High Executioner and Secretary to the Unquestionable Ones, Saharan Republic. And lastly, DIE MECHANIKER set up shop in Scandinavia. After conquering South Africa, BALKANIA was inclined to hold there, shoring up their latest spoil of war. BALKANIA then succeeded in conquering all of Asia: but the continent was far from well-defended, surely the other world powers would not let this stand. DIE MECHANIKER selected fourth placement, fifth turn, one coin and 10 troops. Boom Boom Stu and Jennicide were forced to nuke their own forces, twice, to ensure their factions defeat at Die MECHANIKERs hands. But THE ENCLAVEs troops were none so cooperative. After intensive interrogation, the man further claimed to hail from the year 2210, more than 70 years in the future. Those colorful brackets can be filled in with stickers of various powers or conditions. They had amassed considerable resources of their own, and had no choice but to expend those resources to recruit as many troops as they could. These patrols are slow moving, and the mutants will walk at the same speed as the slower moving mutants. [Non-form note] since the contents of this book play centrally to your orginizations mission statement, we feel that we must correct your assumption that this missive is rare. In this pack there are also Mission and Event cards. The MUTANTS selected fifth placement, second turn, zero coins and 8 troops. EMP: Activate before a combat roll. Only the city of Boomtown was too ill-defended to ward off the rebels. KHAN INDUSTRIES selected first placement, second turn, 1 starting coin card and 6 starting troops. KHAN marched its North American Expeditionary Force up to City College, Eastern Canada, causing the city-faring faction to earn another resource. The formidable force broke through BALKANIAs defenses in Southeast Asia and succeeded in conquering Innsmouth, Indonesia, claiming the BALKANIAN HQ there for their own. And lastly, DIE MECHANIKER claimed all of Europe. Whittled down to almost nothing this engagement, IMPERIAL BALKANIA built a weapons manufacturing plant in Peru, its last holdout, rendering it a valuable asset as well. Such a crazy little game was Risk Legacy! But when the battle did not go MECHANIKERs way, they endeavored to mend fences with the slighted KHAN INDUSTRIES by maneuvering their remaining troops out of KHANs way, paving the way for a decisive KHAN victory. Their faction card includes a private mission (in red) that can earn them one Red Star Token once per game. The plan was contingent on the SAHARAN REPUBLIC completing the current world mission, which required them to conquer four or more cities in one move. THE ENCLAVE took one small step into North America, conquering Winterfell, Greenland, contested only by the entrenched resistance there. Mechaniker set up shop in Western Australia. ALL WILL BE ALLOWED TO LIVE IN PEACE, AND BENEFIT FROM THE GIFTS OF DIE MECHANIKER. In the majority of cases, a mutant's powers are activated by a flood of hormones such as adrenaline or dopamine; that's why powers tend to flare to life at moments of crisis. If at any point any faction controlled 7 islands, they would earn two red stars and be able to place sea connectors on any two coastal territories. If there was no clear favorite, he would withhold his red star from either faction. Well-Supplied: When defending, you are unaffected by Ammo Shortage scars. KHAN cashed in their amassed resources to recruit seven new regiments, detailed to retake the cities of Oz and Squidtown from the entrenched resistance. A board changing placement as now only the mutants can effectively hold Africa. In your communique, you mentioned Armies/Missionaries/Bringers of Light that you were sending to spread your word. MECHANIKER then pushed into Venezuela and subsequently pulled back, only interested in the resources. Expending the resources theyd amassed over the course of the entire engagement, BALKANIA marched a massive force through Europe and then North America, taking both HQs and securing victory. THE ENCLAVE established their base of operations in Coolsville, Scandinavia. Where any troops adjacent are destroyed, this doesn't affect the mutants either. Prior to the first engagement, the powers on this world decided, by majority vote, that players would retain their initial faction for the entirety of the 15-engagement campaign. However, it was not to be. When his/her/its objective with us is complete, he/she/it will be returned to you, in [Poor] condition. Risk Legacy represents what is if not a new, at least a rare concept to boardgaming: campaigning. The mutants evolve (x2) Do the mutants evolve OFFENSIVELY or DEFENSIVELY? 15 Professor X's Alpha-Level Telepathy Is Enhanced By . Fortunately, mutants have an edge, using the very powers that make them hated. Then, fortuitously for THE ENCLAVE, another Join the Cause event occurred. And the SAHARAN REPUBLIC enriched the resources in East Africa. With no one faction committed to holding North America, both THE ENCLAVE and KHAN INDUSTRIES rushed to fill that power vacuum. Justin chose bodies. Lay out all draft and faction * cards, face-up. If you then switch to C to B, it stays in effect. And ultimately, which faction lays claim to any particular region at any given point in time remains of no lasting import. And the citys fortifications proved very costly to the BALKANIAN invaders. BALKANIA then expended enough resources to purchase a coveted red star, putting them one step closer to victory. A decision you make in Game 1 could come back to haunt you in Game 10. If this mysterious prisoner is indeed from the future, it does appear that he hails from our future, or the future of a world much like our own: Many of our contemporary world powers are represented in his map of things to come. THE ENCLAVE then pushed through Asia towards China. Taking and holding Australia was their only chance for a victory this engagement. Snapshot of The Other Side End of Game 8. Philosopher King Reha of Die MECHANIKER was all too happy to aid THE ENCLAVE in their bid for a quick defeat. It was then that the infamous Jennycide of the ENCLAVE OF THE BEAR conceived of a devious plan. KHAN INDUSTRIES began the fifth major engagement by once again implementing what would come to be known as the CEO Scharff Standard: Conquering all of South America but Argentina, to save those valuable city resources in Squidtown, Argentina for a later battle. This ingenuity further earned them the power of INTERFERENCE; henceforth, BALKANIA would be able to fire missiles to prevent other factions from plundering a territory of its resources. In future engagements, THE ENCLAVE would continue this trend of establishing bases in locations that were notably remote from Mutant forces, fearing the force of the Mutants seemingly inevitable reprisal.